
- BO2 GSC STUDIO BETA 15.1.2.0 INSTALL
- BO2 GSC STUDIO BETA 15.1.2.0 UPDATE
- BO2 GSC STUDIO BETA 15.1.2.0 CODE
- BO2 GSC STUDIO BETA 15.1.2.0 PC
- BO2 GSC STUDIO BETA 15.1.2.0 DOWNLOAD
BO2 GSC STUDIO BETA 15.1.2.0 DOWNLOAD
Bo2 Gsc Studio Injector Download Link Download.
BO2 GSC STUDIO BETA 15.1.2.0 CODE
Note: If the installation fail, disable your antivirus, the program is a bit protected to hide the code source. Thanks : FM|T ZoRo, FM|T Capetlevrai, FM|T Enstone (Testing/Suggestions) It can be loaded by GSC Studio and it'll works for each platform without display the source. The project can be generate as a release file to share, the file is compiled & crypted (then the source code is protected) that's helpful to share projects. The crash when you write at the first line is fixed. The buttons to inject compiled script files is fixed. Load multiple GSC should work, but not yet on PC.
BO2 GSC STUDIO BETA 15.1.2.0 INSTALL
CCAPI 2.60 is now supported, install the new setup. Added shortcut to open the folder project on the project exploration. 'Bad syntax' with vectors and array should be fixed. To give the project easily, select the options "Export the project to share" and give the file, people need to click on "Inject a project shared".
BO2 GSC STUDIO BETA 15.1.2.0 UPDATE
The auto-updater works only for update version, not for revision (A revision needs a new installation).

If you want inject a compiled gsc create the same folder than the gsc, like this : maps/mp/_art.gsc, and drop the "maps" to the popup, that's just an exemple. Don't inject a project if you are in-game, inject it in pre-game, else the game will be frozen. If you have a problem (crash or something else) screenshot the error, and tell me exactly when happens the error to fix it quickly. Look the video (or just the part 'Overview' at 4:23) for more examples. Save the entire project (ctrl+maj+s), and inject (ctrl+i). Create a new project (ctrl+o), select the mode multiplayer or zombie.
BO2 GSC STUDIO BETA 15.1.2.0 PC
Works on PS3 (TMAPI/CCAPI), XBOX (JTAG/RGH/XDK), PC (Steam/Redacted) and offline (for edits). Themes are available in 'White' (unfinished) and 'Black' (Initial) Setup to use the application more easily. Setting menu to change the font of the editor, the font size, and enable/disable some functions like the popup completion. Predefined functions (like iprintln ect) for completion, will be updated the next time, it's just in BETA. Popup completion helper on key pressed, available for each variable using 'self' and 'level', it works also for functions. Inject your GSC projects directly to the selected target. Inject an external GSC already compiled. Edits GSC's with the editor and with the syntax of the 'GSC'. Create projects with the possibility to create multiple virtual GSC's to have your code clean and organized. Auto updater to know when an update come out. Add/Rename/Delete a GSC from a project. I hope this program will help people to doing research much easier for GSC's. This application should have been published 1 months ago, but i didn't have the time, and i tried to find the maximum of bugs before a release.

If someone reverses it, it's not a problem i don't care because when i'm programming c#, it's not to keep the code secret, then if someone needs help (offsets ect) just ask me. The app is crypted, i need to think yet if i release the source or not, then i've obfuscated it for the moment. This program was a bit hard to do, because i had to join 4 differents API for be able to connect on each targets. Some bugs can occur, if you find a bug, tell me. Recently, i saw the compiler finished and converted to console, then i said "Why not release my editor finally?" and it's done, in a BETA version. I decided to convert it to console (Just Little Endian to Big Endian), it worked, but the compiler was not finished (some code wasn't working, like the return of a 'waittil' for a player) but i started to make an editor for myself, and test some stuff.ĭuring these months, when i had the time i worked on it, but not everyday. I started to create this project 6 months ago, when i saw dtx12's compiler for the first time.


Today i show you my old project now finished for the public with a video :
